Sanity Library Reference Docs
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    The flow consequence of one caller fire, computed by replaying it in memory through the same machinery a real commit runs — never by a parallel model of it. State-dependent: it answers "now", not "always".

    interface FiringConsequence {
        exitsStage: boolean;
        transition?: string;
    }
    Index

    Properties

    exitsStage: boolean

    The replayed commit's cascade exits the current stage in its first hop. false is a definite answer for the current state — including a selection halted by an unevaluable trigger, which holds the stage.

    transition?: string

    The transition the selection picked, present iff exitsStage.